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February 6th, 2012 by samevans

Geocaching: Tomb Raider or transmedia treasure-hunter?

Three teams. A bunch of map co-ordinates. A race to work out the clues and reach all the locations first. This was not your average Saturday afternoon!

This weekend, I took part in a ‘geocaching’ challenge for the first time with a group of friends. Whilst our treasure-hunt was just a bit of fun that finished in the pub, geocaching is fast becoming a global craze – and it got me thinking about its potential for experiential marketing and publicity campaigns.

Geocaching is essentially an outdoor treasure-hunting game in which participants (Geocachers) use a Global Positioning System (GPS) such as Google Maps on a smartphone to locate hidden containers (called “caches”). A typical cache is a small waterproof container containing a logbook and “treasure”, usually toys or trinkets of little value. Online ARGs (alternate reality games) are used fairly regularly to build interest in a launch or event, so why can’t the same kind of treasure hunt take place in the ‘real’ world?

In Tomb Raider, Lara Croft hunts for pieces of...

'Tomb Raider' Image via Wikipedia

In fact, Crystal Dynamics and Geocaching.com have already got the ball rolling with this and have recently announced a tie-in to promote the upcoming ninth instalment in the Tomb Raider video game series. Explaining how the project will drive engagement, Karl Stewart, global brand director for Tomb Raider and Crystal Dynamics, said “It’s the perfect fit for Tomb Raider and to be able to create a series of worldwide Geocaching treasure hunts for Tomb Raider is going to be a lot of fun”.

I for one am keen to see how the brand creates parameters to protect against the potentially unruly nature of the activity, as this definitely wouldn’t create good publicity! At its best though, geocaching and similar experiential activities have the potential to allow an audience to participate rather than simply consume; it’s an excellent way to bring things to life, make it memorable, and engender loyalty. These kind of transmedia campaigns are set to become increasingly popular as brands and businesses compete for cut-through.

I’m not sure how alike to Lara Croft or Indiana Jones we got as we scurried around looking suspicious in Putney on Saturday, but it really was great fun.

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July 7th, 2009 by admin

Where’s the catch?

What, you mean it’s free, what’s the catch? I hear you cry. Well, there ain’t one as far as I can see; it’s a gorgeous looking browser shooter and it won’t cost you a penny to play. Free online gaming has been around for years and one need only look to the success of sites like Popcap and Pogo to realise its potential.

Cheap as free chips

Cheap as free chips

But, those guys at EA have taken it one step further with Battlefield Heroes – a free to play game that pits you against multiple players around the world for some gruesome WW2, first person shooter fun. With almost endless opportunities for character personalisation EA is hoping to drive revenue by selling clothing and other attributes for your avatar through its payment system of Battlefunds. Again this is nothing new, players have been paying for kit for years in World of Warcraft. EA are making waves by pushing this pricing model into the hectic world of online first person shooters; will it pay off for EA? The signs are looking good as gamers keen to express their personalities get creative.

However, you can bet that a team as savvy as EA isn’t putting all its eggs in one basket, in fact PC and console gamers can look forward to Battlefield 1943 in a couple of days. Traditional pricing models still apply.

Wonder if it would be cheeky to download on my work laptop, research purposes only. Please don’t tell IT.

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April 7th, 2009 by admin

Barry Norman eat your heart out, games reviewers have the power

Having just read a brutally honest review of, and quite possible eulogy for, the new Godfather II game on Eurogamer it got me to thinking: can games still be a commercial success after such an editorial battering? It’s somewhat ironic that the Eurogamer homepage carries such a huge ad promoting it while its highly respected games reviewers lambast the game and the developer! Hey ho the vagaries of advertising I suppose.

Anyway back to my first point, it happens in movies a lot; the critics despair, but the cinema going public lap it up, one need only look to the golden, but ugly geese that is the latest Star Wars trilogy or indeed most of Arnold Schwarzenegger’s body of work. However, in gaming I suspect that most gamers respect the opinions of reviewers and research the games they buy far more thoroughly than movie-goers. Bear with me, I know that a certain section of the gaming community will go out and buy the latest Sonic or Disney game, no matter how dire the reviews are, but the majority will do a little digging first.

Here’s why:

a) because console games cost on average 40 quid and you kick yourself if you find out you’ve blown it on a duff game
b) because movies are a more subjective genre, we all have different opinions of certain classic films, it’s a Marmite thing. However, if a game’s broke it’s broke
c) because gamers as a community respect the opinions of other gamers and naturally gather together, you need only look to the Massively Multiplayer Online Role Playing Games (MMORPG) such as World of Warcraft and EVE Online to see that

So Godfather II may get a few sales thanks to the Godfather licence and the gratuitous violence, but I doubt it’ll be the kind of cash cow that Halo 3 or GTA IV have turned into and that’s in a big part thanks to the reviewers, whether on or offline. Games industry, your fate is in their hands.

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