
Sisters are doing it for themselves
My two favourite games review sites have gone BioShock 2 crazy with previews, in-game video and exclusive images of the follow-up to last year’s immensely beautiful and frightening first person shooter (FPS.) Eurogamer’s Tom Bramwell makes us all jealous by visiting 2K Marin the spiritual home of all things Bioshock and interviewing Jordan Thomas, its creative director. Jordan explains to Tom: “I think BioShock 1 was very much a tragedy – the horror of loss, and of exposure to the dysmorphic effects of these characters who have been distorted by ADAM – and in BioShock 2, I hope there will be a horror of emotional context as well.”
GameSpot go the whole hog with an 11 minute video blog complete with interviews, in-game footage and the creator’s thinking behind the soon to be iconic ‘Big Sisters.’
I have to be honest; I spent a lot of last summer when I should have been out in the sun, playing the first BioShock, in its immersive sub-aqua dystopia (Rapture, a city built entirely under the sea) searching for sources of ADAM (a type of mutagen allowing players to customise the lead protagonist, Jack.) I found myself regularly jumping out of my skin to beautifully choreographed shocks and running for dear life from the hulking ‘Big Daddies.’ This time you start the game as one of the Big Daddies.
Needless to say autumn cannot come soon enough and I’m waiting with baited breath for the next instalment of what has to be one of the greatest games of all time.